Working with Art Director, Designers and Engineers to develop a rich, engaging and accessible interface, and deliver the highest quality art assets for the assigned games within the technical constraints of the platform.

Designing and creating UI components: icons, buttons, toggles, menus, maps, HUD and in-game UI elements, fonts, motion graphics, 3D assets, etc., from Visual Comps to completed Features.

Translate design docs into clear and concise plans for UI via flowcharts, wireframes, click-through interactive prototypes. Creating mockups and layouts.

Software:  Photoshop, Illustrator, Flash, Maya.