Creating UI art game assets: loading screens, menus, icons, buttons, typography and many other UI elements. Creating animations and visual effects for mobile devices (iOS and Android).
UX: Creating Wireframes, Mockups, Flowcharts, Usability Guides, Documentation, and Interactive Prototypes.
Software: Photoshop, Illustrator, Flash/Animate, Figma, XD, Sketch, Google Slides, HTML, Unity.

MAFIA EMPIRE: 4x Strategy Mobile Game
You’re gonna run this town, boss. With Mafia Empire, seize power through muscle and smarts, hustle to make it big, and take over the city.
Mafia Empire Features: Empire & Base Building, Grow Your Gang, Upgrade & Raid, Takeover & Execute Jobs, Get Paid, Gang Wars.
4X (abbreviation of Explore, Expand, Exploit, Exterminate) strategy as a game that combines real-time strategy, world-building, and RPG mechanics, where players ultimately engage in PVP-battles and build armies to attack and bases to defend.
Responsibilities: Lead UI/UX Artist/Designer.


















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NBA CLASH Mobile Game
Outsmart and outplay your opponent in short head-to-head games of NBA basketball! Drive to the basket, hit that step-back 3, and execute outrageous dunks. Build your dream team of NBA all-stars and discover the best strategy to climb the leaderboards and dominate your competition!
Key Game Features: Authentic NBA Experiences, Progress through different arenas and collect your favorite NBA players to build your ultimate Dream Team, Build your own NBA team from an updated 2021-2022 roster of players, Challenge live players in real-time PvP action, Daily basketball Challenges, Events and Season Campaign, Unlock and level up all-star NBA players and collect Crowns with each victory, Climb the leaderboards and earn bragging rights by beating your friends.
Responsibilities: Lead UI/UX Artist













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“Walking Dead Life” The casual game on Facebook.
Grab a revolver or a barbed-wire-wrapped bat: A new game based on “The Walking Dead” has landed on Facebook.
“The Walking Dead Life” is a social game built for Facebook Gaming’s Instant Games platform, letting fans experience the show’s most memorable moments, collect virtual coins, and attack friends and foes alike.
In the game, players encounter fan-favorite characters like Rick Grimes, Michonne Hawthorne and Daryl Dixon. They can level up to unlock Easter eggs at various scenes and locations, including the Atlanta hospital in Season 1, Hershel’s farm and the infamous West Georgia Correctional Facility prison from seasons 3-4.
Responsibilities: Senior UI/UX Artist



















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Battle of Agora / Mockup-High Fidelity.
The game is a freemium mobile massively multiplayer online strategy video game. The game includes player vs. player battles Gathering or farming of resources is required to create buildings, produce troops, and research advancements. Like other mobile games, much of the gameplay consists of selecting an action and then either waiting a preset amount of time for completion or expediting the task by making a payment.
This project is currently under development.
Client: Start-up Game Company/ Services Game Design & Development, UX.
Design/Tools: Photoshop, Illustrator/ Year 2019.


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Tetris Worlds
The game is a Puzzle video game. Mode(s): Single-player, multiplayer.
Responsibilities: Lead UI Artist
Company Blue Planet Software / Services UI/UX / Tools Microsoft Visio / Year 2001

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Family Guy- Another Freakin' Mobile Game/ Main Map PvP- High Rollers Event
High Rollers is a main map progression event that rewards players with points for completing a new level. After level completion a player can choose to save their points earned or go for more points by winning the next level. Losing a level will discard all points accumulated that were not saved. Players will compete against each other for the most points collected.
Published.
Responsibilities: Senior UI/UX Designer. Preparing and designing all facets of the User Interface development including: sketching, mockups, wireframes, animations, UI art assets and documentation. Implementing UI elements and animations into the game using Starling UI editor.
Company Jam City / Services UI/UX / Tools Photoshop, Illustrator, Starling UI Editor/ Year 2019




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Vineyard Valley: Match & Blast Puzzle Design Game
VV - Genevieve Gorder Event
Design Overview: This event will feature story side content available to the player via Genevieve, themed around the Gazebo. The event will be available to all players starting at level [15]. Players will be able to play event levels for event currency, using the currency to complete event decoration tasks. A coin store bundle and app icon will also be incorporated into the event.
Responsibilities: Senior UI/UX Designer- Creating low and high fidelity mockups/layouts and usability guides, as well as interactive prototypes, focused on UI and game flow. Concept art.
Client Jam City Services/ Game Design & Development, UX Design/ Tools Sketch, Google Slides, XD, Photoshop, Illustrator, Animate CC, Unity/ Year 2019












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IAP Stamp Card
Timed Stamp Card - Driven by dollar value, Link to action, Tiered (3 Tiers). Collection Reward - Tied into IAP confirmation flow. Rewarded as soon as you get purchase confirmation - impossible to miss (10% Reward value).
BUSINESS PERFORMANCE: 300% ARPDAU Lift (over average), 150% Increase in re-conversions (sale over sale), $31.69 ARPS.
Published.
Responsibilities: Senior UI/UX Designer. Preparing and designing all facets of the User Interface development including: sketching, mockups, wireframes, animations, UI art assets and documentation. Implementing UI elements and animations into the game using proprietary UI Tool.
Company Jam City / Services UI/UX / Tools Photoshop, Illustrator, Animate, Proprietary UI tool / Year 2019






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Inventory/Crafting UI
Inventory/Crafting UI- Adding an in-game inventory where players can craft previously released characters
Published.
Responsibilities: Senior UI/UX Designer. Preparing and designing all facets of the User Interface development including: sketching, mockups, wireframes, animations, UI art assets and documentation. Implementing UI elements and animations into the game using proprietary UI Tool.
Company Jam City / Services UI/UX / Tools Photoshop, Illustrator, Animate, Proprietary UI tool / Year 2019



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Team VS Team
This is a new feature which is basically a side Questline that will progress as you clear Paparazzi. And there’s a few Clams rewarded for completing parts. The team battle has begun. A fierce but sweet war is now raging between Team Marshmallow & Team Candy, and there’s no sitting on the sidelines for you, you need to pick a team to win.
The winning team will get the K-Pop Cleveland costume and some clams. And the gallant losers will get some consolation clams.
Published.
Responsibilities: Senior UI/UX Designer. Preparing and designing all facets of the User Interface development including: sketching, mockups, wireframes, animations, UI art assets and documentation. Implementing UI elements and animations into the game using proprietary UI Tool.
Company Jam City / Services UI/UX / Tools Photoshop, Illustrator, Animate, Proprietary UI tool / Year 2019.
So you’ll see the screen below, simply pick your side, literally and hit confirm and that’s it you’ve joined a team. But be aware once you pick a team you can’t later jump ship and change sides, you’re Team Marshmallow or Team Candy to the bitter-sweet end.

























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Wheel of Fortune Double Diamond slot mobile game
The game inspired by the classic slot machine features the classic three-reel configuration with Wild and Multiplier Symbols for two times the winning entertainment.
Wheel of Fortune has proven to be the most popular game theme on DoubleDown Casino since its debut of Wheel of Fortune Double Diamond and Wheel of Fortune Triple Extreme Spin in 2014.
Published.
Responsibilities: Senior Graphic Artist.
Company IGT/ Services Game Design & High Fidelity UI mockups / Tools Photoshop, Illustrator, Flash, After Effects / Year 2014















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Inspired by Episodes, this is the High Fi mockup, independent project. Game/story takes place in Period high romance. 3 different moods (speech, anger, surprise) were created with the different treatment of dialog boxes.
Client Start-up Game Company Services/ Game Design & Development, UX Design/ Tools Photoshop, Illustrator/ Year 2018





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Art of Tidying Up
Inspired by Marie Kondo's “Art of Tidying Up” as an independent project. The target audience for this fictional game is women in their 20's. The game with its category-by-category system, leads to lasting results. Game takes tidying to a whole new level, promising that if you properly simplify and organize your home once, you’ll never have to do it again. Most methods advocate with its category-by-category system or little-by-little approach, which doom you to pick away at your piles of stuff forever.
This project is currently under development.
Client Start-up Game Company/ Services Game Design & Development, UX Design/ Tools Photoshop, Sketch/ Year 2019
