Responsibilities: creating and adjusting terrain meshes using terrain editor in World Editor Tool. Designing, modeling, texturing and UV different types and styles of architectural buildings and constructions. Set up lighting and creating lightmaps for each unique building. Panoramic buildings, trees, facades, bridges, structures and props.  Creating and populating foliage. Adjusting lighting and atmospheric effect. Preparing and set up prefabs. 

Software:  Photoshop, MAYA, 3ds Max, Radiant Editor, Zbrush, Mudbox.