Working with Art Director, Designers and Engineers to develop a rich, engaging and accessible interface, and deliver the highest quality art assets for the assigned games within the technical constraints of the platform.
Designing and creating UI components: icons, buttons, widgets, maps, backgrounds, toggles, menus, HUD and in-game UI elements, layouts, fonts, motion graphics, 3D assets, etc., from Visual Comps to completed Features. Using proprietary UI Tool to implement all UI art components.
Translate design docs into clear and concise plans for UI via flowcharts, wireframes, click-through interactive prototypes. Creating mockups and layouts.
Software: Adobe Photoshop / Illustrator / Animate / After Effects, Figma, Maya, Proprietary UI Engine.
PS5, XBOX, Nintendo Switch and PC
Responsibilities: Lead UI/UX Artist/Designer.